Sacred 2 on Windows 7 by Andrew. Create a shortcut to the Sacred 2 executable. Right click the shortcut and select properties Click the Shortcut tab In the Target field, you need to add the following: -skipopenal -nocpubinding.
Double click the shortcut and play Sacred 2! Last edited by Xenon ; 18 Sep, am. Siddha View Profile View Posts. Did you ever have Sacred 2 installed before you installed the Steam version? They often leave the game directory and various files and registry entries. Last edited by Siddha ; 22 Sep, am. Yes and no at the same time, I already deleted ''ALL'' files but i wanted to save hero's Make sure to also clean the registry Uninstallers often leave reg entries behind that can break a new install.
I deleted Sacred 2 to be sure :D. Last edited by Xenon ; 22 Sep, am. I hope you will be able to get it running; please let me know. I couldn't start it up :D so now im writing to Dark Matters forum ty atleast for this :. Because I don't think you should be installing any official patches on top of the Gold edition. If you got the link from this page then there shouldn't be any virus. Maybe your anti-virus blocked the CM Patch installer from updating as it was supposed to.
I wish you hadn't deleted any files from your installation. You should probably uninstall and reinstall. Then when you go install the CM Patch disable your anti-virus software beforehand. You can post now and register later.
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Reactivated death animations of all bosses. Enemies and Bosses Gar'Colossus: Has recieved a makeover Swirling mist of Miasma: See above. Should be a new feeling A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments.
Scarabs now have correct Attack and Defense values. Elite-Coboldarchers give now correct EXP. Removed some lost enemies in remote inaccessible regions. Implemented a new Boss: Failitia the Spiderqueen. This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.
Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. Please check if he still disappears. The decorative destructable Crystals except the smallest in the Crystalregion got a kind of self-defence, now that they grant EXP. Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond.
Please do test thoroughly if it occurs still. Templeguardian: Archimedesbeam now does Firedamage again and is no longer restricted in its range. Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach. Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened. It caused Weapons to only distribute poison damage. Fixed an exploit with Dryad and Dragonmage.
Non-readable Books and Scrolls can no longer drop. Strange Amulets and Rings that were for SW only, can now be used by everyone again. A grey shield Seraphim has been made into a rare one. The design fits wonderfully to the Endijians Set. Introduced some new Maces. One is nicely animated. The DM Aspects have been included into random bonuslists for Items this has obviously been forgotten.
Big and Strong Healingpotions are now available at the stores. They heal and stack correctly now. Shields are a bit rarer now at the stores, but appear in higher quality. The defense bonus of Endijians Wings Sera is now correctly based on armor lore instead of shield lore.
Fixed wrong dropchances of some set items. All possible variants of shrinkheads can now be aquired ingame. Swapped wrong aspectboni on two items of inquisitor sets. Sarakis and Deylens Fixed a problem with a 2H-Staff being unable to be used by anyone.
Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing. Lightsabers got their own soundprofile, naming and are based on willpower now. Random golden lightsabers can be dropped by bosses now. Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength. Katanas are now based on dexterity and are named Katana, Yuudai and Kitari. Fistweapons with long blades are now based on dexterity.
All quests involving companions have been optimized. Killquests with timer will show 0 targets after a save and load. Questscripts have been optimized in general. Removal of unused functions and calls, etc. Removed unused quests and backdoors.
Relocated the TG Classquest report hologram in Failitias dungeon. The rock blocking the path at octalogamus' now vanishes correctly.
Log of the startingquests has been cleansed of movies and some unnecessary parts. Navigation menu Personal tools Log in. Namespaces Sacred 2 Discussion.
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